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Download Teenage Mutant Ninja Turtles Nes Usa UPDATED

Download Teenage Mutant Ninja Turtles Nes Usa

1989 platform beat-em-up game

1989 video game

Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles (1989 video game).jpg

The box fine art was taken from Michael Dooney'due south cover fine art for the second press of Teenage Mutant Ninja Turtles #four[2]

Programmer(south) Konami
Publisher(south)
  • JP: Konami
  • NA: Ultra Games
  • Eu: Palcom
  • Eu: U.South. Gold
Composer(s) Jun Funahashi (NES)
Kris Hatlelid (MS-DOS)
Tony Williams (AST/C64)
Series Teenage Mutant Ninja Turtles
Platform(s) Nintendo Entertainment Organization, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum, PlayChoice-ten
Release
  • JP: May 12, 1989
  • NA: June 25, 1989[ane]
  • PAL: August 17, 1990
Genre(south) Activeness-platform
Mode(s) Single-player

Teenage Mutant Ninja Turtles , known equally Geki Kame Ninja Den [a] in Japan and Teenage Mutant Hero Turtles in Europe, is a 1989 side-scrolling action-platform game for the Nintendo Amusement System released by Konami.[iii] In Northward America it was published under Konami'southward Ultra Games imprint in the US and the equivalent PALCOM brand in Europe and Australia.

Alongside the arcade game (besides developed by Konami), it was one of the first video games based on the 1987 Teenage Mutant Ninja Turtles animated series, beingness released afterward the show's second season. The game sold more than iv million cartridges worldwide.

Plot [edit]

The Ninja Turtles (Leonardo, Raphael, Michelangelo, and Donatello) are on a mission to retrieve the Life Transformer Gun from Shredder, a device that could restore their sensei Splinter dorsum to his human grade. The Turtles' first objective is to rescue their reporter friend April O'Neil, who is being held captive past Bebop and Rocksteady somewhere in the city. After rescuing April, the turtles must swim underwater to disarm a series of bombs set to destroy a dam, rescue Splinter from the Mecha Turtle, destroy a giant Mouser, find the Technodrome and eventually defeat Shredder.

Gameplay [edit]

Leonardo surrounded past Mousers in the sewer

Teenage Mutant Ninja Turtles is a unmarried-player action game. The role player starts the game equally Leonardo, simply can switch to any of the other Turtles at whatsoever fourth dimension by pressing the Start button to admission the information screen. The information screen shows each Turtle's wellness, whatever special weapon he has obtained, a map filigree of the current surface area, and messages from either Splinter or April. Each turtle's unique primary weapon has different speed, ability and accomplish. When the player's current graphic symbol runs out of health, falls into a fatal trap, or is run over by a Roller Motorcar, he is captured by the enemy, forcing the player to change to one of the remaining Turtles. The player loses the game when all four Turtles take been captured. There is an opportunity to rescue a captured Turtle once in each phase beginning in Phase 3. There are a total of six stages in the game.

The player navigates the mission map in an overhead view as they travel to doors, manholes or other entrances to the side-scrolling interior levels, which represent the primary gameplay. In the overhead view, the player tin can move in the four fundamental directions and use their primary weapon in a single type of attack. As the game progresses, more than and more obstacles and enemies appear in the overhead maps.

In the side-scrolling levels, the Turtles can leap or hunker and set on either with their main weapons (while jumping, walking, or crouching), or use i of the alternate weapons that they have picked upward along the way. These special weapons include single shurikens (throwing stars), triple shurikens (launches 3 stars simultaneously in a spreading design), boomerangs, and the "Kiai", a scroll that expands into a crescent-shaped beam and inflicts devastating damage on fifty-fifty boss characters. These items are occasionally dropped by enemies. The special weapons are obtained in limited quantities, although the boomerangs can be reused if the histrion catches them on the render. The primary weapon can be "aimed" upwards or downwards.

In some levels, there is a specific objective (obtaining an item, defeating a dominate, etc.). However, in near levels the goal is to achieve the exit and return to the overhead map in a previously inaccessible location. The role player encounters enemy characters, acquires weapons and special items, and collects pizza to restore health.

In the 2nd one-half of Stage 2, the Turtles dive into the Hudson River (using an underwater version of the side-scrolling gameplay). In this level, the Turtles must navigate a number of traps, with a time limit of two minutes and twenty seconds to find and disarm 8 time bombs.

Releases [edit]

Regional differences [edit]

The game was released for the Family unit Computer (Famicom) in Japan a few months earlier than the American NES version under the title Geki Kame Ninja Den (Japanese: 激亀忍者伝, which loosely translates to "Fable of the Radical Ninja Turtles").[3] This was the first T.1000.N.T. product released in the country, predating the Japanese dub of both the first motion picture and the animated series. Subsequent T.M.N.T. video games released in Japan kept the franchise'due south original championship. While graphics and gameplay are virtually identical to its NES counterpart, the Japanese localization changed the plot a bit by turning April O'Neil from an acquaintance of the Turtles into Splinter's daughter.[iv]

The game was released as Teenage Mutant Hero Turtles in all European territories. The Australian version was released with the series' original title (Australia always used the "ninja" title), with the same cover art, but instead on a grayness background.

Ports [edit]

The game was ported to diverse habitation computer platforms in 1990, including the Commodore 64, ZX Spectrum, Atari ST and Amiga. The game was the United kingdom's number 1 selling Spectrum game for six months betwixt March[five] and August 1991.[6] The DOS and Amiga versions are infamous, every bit they contain a gap that is impossible to cantankerous without cheating or a glitch.[7]

It was released in 2007 on the Wii's Virtual Console. It was released for the Wii in Europe and Australia for 500 points which was subsequently raised to 600 Wii Points. In North America, it was released for Wii on April 2, 2007 for the price of 600 points—100 points more than than the average NES game—due to a licensing outcome.[8] It was the offset licensed game to appear on the Due north American and European Virtual Console. Due to licensing issues, information technology was later removed from the Wii Shop Channel in Japan on January 24, 2012 and in North America and Europe on January 26, 2012.

Reception [edit]

The game was a commercial success. Past May 1990, it had sold over 1 million cartridges in the United States.[16] By the end of 1990, the game had sold more than four 1000000 cartridges worldwide, earning $125 1000000 ($261 million adjusted for aggrandizement) for Konami.[17]

Nevertheless, it received a mixed disquisitional reception upon its original NES release. Nintendo Power scored it iv out of 5 and praised its "superb play command" and "super-precipitous graphics",[18] whereas Electronic Gaming Monthly 's panel of four reviewers scored information technology half dozen, 7, six and 4 out of 10, the latter describing it as a "disappointment."[10]

The ZX Spectrum port was reviewed more positively. Your Sinclair gave the game a 90% rating, praising the game's colorful, cartoonish graphics and move sets while also criticizing the game'due south pond level.[15]

When the NES game was re-released on Virtual Console in 2007, information technology attracted largely negative reviews. GameSpot's Frank Provo gave Teenage Mutant Ninja Turtles ii.seven out of ten, citing the game's very hard difficulty and the game's unpolished and unfun nature equally reasons for the rating.[11] Provo likewise stated that, while the game'due south music is upbeat, the music and the game in general lacks the more recognizable traits of the Teenage Mutant Ninja Turtles franchise.[eleven] Marking Birnbaum of IGN gave Teenage Mutant Ninja Turtles a 5.5 out of 10 pointing out that the game is dated and only for nostalgic and hardcore fans. Birnbaum stated that the controls were poor, the enemies bland and the level design and characters were negatives in the game.[12] Both reviewers also cited its poor quality in comparison to Konami's later Turtles NES games, which were non re-released.

Sequels [edit]

The game has 3 sequels: Teenage Mutant Ninja Turtles 2: The Arcade Game in 1990, Teenage Mutant Ninja Turtles III: The Manhattan Projection in 1991, and Teenage Mutant Ninja Turtles 4: Turtles in Fourth dimension in 1992.

Notes [edit]

  1. ^ Japanese: 激亀忍者伝, lit. "Legend of the Radical Ninja Turtles"

References [edit]

  1. ^ "Teenage Mutant Ninja Turtles [1989]". IGN.
  2. ^ "Mirage Studios' TMNT Volume 1 #4!". Archived from the original on 2008-08-18. Retrieved 2009-02-04 .
  3. ^ a b "激亀忍者伝 [ファミコン] / ファミ通.com". www.famitsu.com . Retrieved 2018-07-24 .
  4. ^ "Geki Kame Ninja Den transmission scans" (in Japanese).
  5. ^ "The YS Rock'n'Ringlet Years - Issue 63". Archived from the original on 2014-06-17. Retrieved 2014-06-15 .
  6. ^ "The YS Rock'n'Roll Years - Issue 68". August 1991. Archived from the original on June 15, 2014.
  7. ^ "Scary-Crayon reviews... Teenage Mutant Ninja Turtles I & II (MS-DOS PC versions)". Scary-crayon.com. Retrieved 2010-06-21 .
  8. ^ Dennis Lee, group manager for Konami. "Konami Talks Virtual Console". IGN. Archived from the original on May 28, 2007. As you know, currently nosotros practice not agree the video game license for TMNT, so we had to create a new licensing deal for these titles
  9. ^ http://live.worldofspectrum.org/infoseek/magazines/crash/84#66
  10. ^ a b "Electronic Gaming Review Crew: TMNT". Electronic Gaming Monthly (four): ten. November 1989.
  11. ^ a b c Provo, Frank. "Teenage Mutant Ninja Turtles Review". GameSpot. Retrieved December 9, 2012.
  12. ^ a b Birnbaum, Mark (April 17, 2007). "Teenage Mutant Ninja Turtles Review". IGN. Retrieved Feb 26, 2014.
  13. ^ Calvert, Darren (March sixteen, 2007). "Review: Teenage Mutant Ninja Turtles (Virtual Console / NES)". Nintendo Life. Retrieved Feb 26, 2014.
  14. ^ http://live.worldofspectrum.org/infoseek/magazines/sinclair-user/106#14
  15. ^ a b "Archived re-create". ysrnry.co.uk. Archived from the original on 10 April 2016. Retrieved xv January 2022. {{cite web}}: CS1 maint: archived copy every bit title (link)
  16. ^ "News Characteristic: Cowabunga! Game production continues on TMNT powerhouse". RePlay. Vol. fifteen, no. 8. RePlay Publishing. May 1990. pp. 146–9.
  17. ^ Sheff, David (1994) [1993]. "Game Masters" (PDF). Game Over: How Nintendo Conquered the World. Vintage Books. p. 235. ISBN978-0-307-80074-9. Archived from the original (PDF) on 2021-01-02. Retrieved 2021-09-20 .
  18. ^ http://www.defunctgames.com/reviewcrew/20/teenage-mutant-ninja-turtles-what-did-critics-think-in-1990

External links [edit]

  • Teenage Mutant Ninja Turtles at MobyGames

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